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Desert Lighthouse - Game Environment

Personal project that I did to learn the basics of Unreal Engine 4 and PBR texturing workflow. I was inspired to do a post-apocalyptic type of environment and wanted it to include a lighthouse. The lighthouse was modeled after the South Haven Lighthouse in Michigan U.S. All screenshots were rendered in Unreal Engine. Lighting was done with dynamic lights.

Sunset lighting

Sunset lighting

Night lighting

Night lighting

Lighthouse asset. Rendered with Arnold

Lighthouse asset. Rendered with Arnold

Lighthouse lamp asset. Rendered with Arnold

Lighthouse lamp asset. Rendered with Arnold

Software: Maya, Substance Designer, Substance Painter. Rendered with Arnold

Software: Maya, Substance Designer, Substance Painter. Rendered with Arnold

All used assets

All used assets

Landscape material. Made with Substance Designer

Landscape material. Made with Substance Designer

Landscape material. Made with Substance Designer

Landscape material. Made with Substance Designer

Desert Lighthouse - Game Environment